Total War: Warhammer Wikia
Total War: Warhammer Wikia
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Argwylon

Argwylon are a playable sub-faction of Wood Elvesin Total War: Warhammer, The Season of Revelation and Mortal Empires, separate from the main Wood Elves faction.

They require the Realm of the Wood Elves campaign pack DLC to play, but will still appear in the game as an NPC faction otherwise.

Mon 256 Argwylon
Durthu-0
Wh dlc05 wef argwylon
General data
Type Major
Category Wood Elves
Ruler Durthu
Distinct features
      Can capture territory from any faction. Only Asrai Lookouts maybe be constructed in foreign lands after capturing the territory.
      Mighty Elven Halls can be constructed within the regions of Athel Loren with up to 10 building slots inside.
Bullet icon elven council
   Gathering of the Ancients is a council where the Ancient Treemen meet to decide forest matters.
Bullet icon amber
Amber: A powerful resource that improves the Oak of Ages and the forces of Athel Loren. Amber is obtained through capturing territories or forming diplomatic agreements with other factions. Amber is required to meet the campaign's Wonder victory conditions.
Bullet icon worldroots
Worldroots: Forest armies can use the network of ancient tree roots to avoid impassable terrain and enemy forces.
Bullet wef units monstrous
   Forest-spirit focused unit roster with a variety of monstrous creatures and hard-hitting melee units.

Unit Roster 

Main article: Wood Elves unit roster

Background

How could you ever understand us? You are not of the forest; you do not follow the Green Way. Yours is the scurrying of badgers, the flight of the starlings, but without meaning. You are never still, never at peace. Always taking without thought, never giving back.

Athel Loren is more than a mere forest; it is a living force whose spirit inhabits both the creatures that dwell there and its plantlife also. The flora itself is sentient - capable of thought and emotion - and fully entwined with the forest in such a way that only death can separate them. The forest spirits view the outside world and its inhabitants with great suspicion. Outsiders, on the other hand, consider such things as Dryads and Treemen creatures of myth, either long-dead or only existing in legend. How wrong they are! In many ways, the Treemen are the forest, embodying its spirit like no others, and never leaving it unless forced to do so. Naturally cautious, they will only join battle when no other choice is presented, but can command other forest-dwellers to their will and advantage when fighting.

At war, forest spirits are fierce, almost impossible to kill, and filled with the wrath that only centuries of anger at careless trespass and deliberate incursion can generate, ensuring that any who face them and live to tell the tale remain reluctant to return to Athel Loren ever again. Despite this aggression, Treemen feel warmth towards the ‘lesser’ creatures that live around them. Although not indigenous to the forest, the Wood Elves have long been accepted within their beloved woodland. However, even the extremely long lives of the Elves appear to be as fleeting as the seasons to the forest spirits, many of whom can still recall the times before they settled and made homes within its boughs and glades.

The last of the Ancients – the mighty Durthu – and his kin live deep within Athel Loren, inside the bounds of the Elven High Realm of Argwylon. Also known as the ‘Moonspring Glades’, Argwylon is a special place, where magic is everywhere and within every living thing. There the forest spirits and Wood Elves co-exist peacefully, coming together during times of threat and turmoil to put those foolish enough to invade their sacred home to ignominious flight or certain, screaming death!

Lord Choices

Treasury
Hero recruitment cost: -50% for Branchwraiths
Disaster
All units in Durthu's army are immune to all attrition
Melee
Melee attack: +10 during forest battles
Amber bundle
Elite Elven units cost Amber to recruit
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