Total War: Warhammer Wikia
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Clan Angrund

Clan Angrund are a playable sub-faction of Dwarfs in Total War: Warhammer and Mortal Empires, separate from the main Dwarf faction. They were introduced in The King and the Warlord DLC pack.

Clan Angrund are led by Legendary Lord Belegar Ironhammer and have access to ghostly heroes such as King Lunn. Their unit roster is identical to the Dwarfs, aside from lacking Thorgrim Grudgebearer and Ungrim Ironfist, and instead having the aforementioned units. Clan Angrund starts in The Vaults.

Clan Angrund Flag 256
Belegar Ironhammer-0
General data
Type Playable
Category Dwarfs
Ruler Belegar Ironhammer
Distinct features
     Warhammer 1: Can only capture territory belonging to Greenskins or other Dwarf factions.
Mortal Empires:
Climate:
Mountain
Mountain
Wasteland
Wasteland
Bullet icon grudges
Grudges: Enemy actions result in Grudge missions, and must be settled by any and all means necessary to keep order in owned provinces and diplomatic relations with other dwarf factions.
Icon underway
Use Underway: Armies can choose to use the network of underground tunnels to avoid impassable terrain and enemy armies.
Bullet icon dwarf unit roster
   Roster of heavily-armoured units with strong leadership and a variety of deadly war machines.
Bullet dwf angrund ancestors
Angrund Ancestors: Powerful, ghostly Ancestor Heroes to assist Belegar in reclaiming Karak Eight Peaks.

Unit Roster

Main article: Dwarfs unit roster

Background

The Throne of the Eight Peaks is mine, by right!”

For many generations the Dwarfs prospered. But then their realm was riven by a chain of devastating earthquakes followed by sustained attacks by Greenskins and other vile foes. Thus the golden age of the Karaz Ankor ended.

As ever, the Dwarfs’ reason for existence is to take back what is rightfully theirs and right the many wrongs recorded in the Great Book of Grudges. One such grudge is against that fiendish Night Goblin, Skarsnik, who will dominate Karak Eight Peaks unless challenged.

As you might expect, Belegar Ironhammer – direct descendant of the legendary King Lunn – has taken this slight very personally indeed, and intends to set the record straight once and for all. In fact, so large a stain was the loss of Vala-Azril-Ungol upon the pride of Clan Angrund, that Belegar’s ancient Ancestors refuse to rest until they have done their part to aid him in reclaiming the pivotal fortress for Clan Angrund and wiping out every nasty little green git who dares stand in his way.

A tall order? Not really – Belegar has bolstered his army with a force of Rangers and some extremely serious hardware for smashing and bashing and flying his way to victory. That ought to do it, but if it doesn’t he’ll shave his beard off and join the Slayers! Mark Belegar’s words, o green tide, and mark them well; the Karaz Ankor will return, with Belegar Ironhammer at its vanguard!

Lord Choices

Military spending
Upkeep: +50% until Karak Eight Peaks is recaptured
Morale
Leadership: +10 when laying siege
Agent
Starts with four Clan Angrund ancestor Heroes
Construction
Unique building chain available at Karak Eight Peaks
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