Total War: Warhammer Wikia
Crypt Ghouls
Wh main vmp crypt ghoul
Overview
Faction Vampire Counts
Vampire Counts-0
Category Cudgel Infantry
120px-Infantry cudgel
Unit Size 120
Recruitment
Icon treasury
Recruitment cost (MP): 500 (500)
Icon income
Upkeep: 125
Icon hourglass
Recruitment time: 1
Statistics
Icon stat health
Health: 55
Icon stat morale
Leadership: 44
Icon stat speed
Speed: 38
Icon stat attack
Melee Attack: 27
Icon stat defence
Melee Defence: 25
Icon stat charge bonus
Charge Bonus: 16
Melee Weapon
Icon stat damage
Weapon Damage 36
Modifier icon armour piercing
Armor-Piercing Damage: 4
Icon stat speed
Melee Interval: 4.3 seconds
Protection
Icon stat armour
Armour: 10

Crypt Ghouls is a Vampire Counts melee infantry unit in Total War: Warhammer. Crypt Ghouls are barely sentient but they can fight, using their claws and makeshift weapons to rip men apart.

Description[]

Crypt Ghouls are ugly, stooping creatures with only a vestigial sense of reason. Their skin is sallow and filthy, their eyes are bestial and insane, and their snarling lips reveal sharp-pointed teeth in slavering mouths. Dressed only in the rags they pull from their victims, the Crypt Ghouls carry weapons they have picked up or have crudely fashioned from the remains of their unwholesome meals. These skulking fiends do not need such implements to kill, however, for they have long claws sufficient for their needs. These claws are encrusted with grave-filthy and decaying meat; those that take even the lightest scratch from their talons can die from unnaturally potent infections that spread through the victim's body. In addition, their constant diet of rot-fouled meat confers a sinewy and unwholesome resilience.

Melee Contact Effects[]

Crypt Ghouls inflicts the following debuff when hitting an enemy.

Poison! (10 seconds)[]

  • -20% Armour-Piercing Missile Damage
  • -20% Missile Damage
  • -24% Speed
  • -20% Armour-Piercing Damage
  • -20% Weapon Damage

Attributes[]

Attribute Description
Causes fear
Can Cause Fear This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
Hide forest
Hide (forest) This unit can hide in forests until enemy units get too close.
Undead (1)
Undead The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from attrition when moving through territory not owned by the Undead.

Abilities[]

Ability Description
Wh main unit passive unstable
Crumbling The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
Wh main unit passive unstable mark ii
Disintegrating The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects leaving naught but dust.