Total War: Warhammer Wikia
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Grimgor Ironhide
Grimgor bg
Overview
Faction Greenskins
GR mon 64
Category Great Axe

Infantry

30px-Commander
Unit Size 1
Recruitment
Icon treasury
Recruitment cost (MP): 1200 (1400)
Icon income
Upkeep: 300
Icon hourglass
Recruitment time: 0
Statistics
Icon stat health
Health: 4660
Icon stat morale
Leadership: 75
Icon stat speed
Speed: 38
Icon stat attack
Melee Attack: 70
Icon stat defence
Melee Defence: 35
Icon stat charge bonus
Charge Bonus: 65
Icon stat armour
Damage Reductions: -15% missile

damage taken

Melee Weapon
Icon stat damage
Weapon Damage 160
Modifier icon armour piercing
Armor-Piercing Damage: 290
Icon stat speed
Melee Interval: 4 seconds
Protection
Icon stat armour
Armour: 110

Grimgor Ironhide is a Greenskins Legendary Lord in Total War: Warhammer. Backed up by his Black Orc bodyguard "Da Immortulz", Grimgor is "Da Best" - the brutal will of Gork made manifest.

Description[]

Even for a Black Orc, Grimgor's thirst for war was exceptional. If a single day went by without a battle, Grimgor was known to start camp-decimating arguments, his one good eye blazing with eagerness to find fault and start a good scrap. Two days without a battle and Grimgor would smite anything he could reach, save (perhaps) his fellow Black Orcs. No one knows for sure what would happen if three days without a battle ever occurred, but even scarred veterans tremble just to think of it. This unquenchable thirst for battle is a sign that marks out a Warboss for leadership, a sign that the Orc is favoured by Gork (or Mork). In a hulking Black Orc with unmatched fighting skills and ferocity it has marked out Grimgor for greatness; the prophet and harbinger of Gork (or Mork).

Campaign Effects (as starting lord) []

Main article: Greenskins#Lord Choices

Mounts[]

Mount none
On Foot


Attributes[]

Attribute Description
Encourages
Encourage This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Hide forest
Hide (forest) This unit can hide in forests until enemy units get too close.
Immune to psychology
Immune to Psychology The unit is immune to psychological attacks (fear and terror).

Abilities[]

Ability Description
Wh main character abilities foe seeker
Foe-Seeker There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
Wh main character abilities stand your ground
Stand Your Ground! On the battlefield, the craven's path is an easy one, but for those champions that choose to stand? Fortune will surely favour them and their troops.
Wh main character abilities waaagh
Waaagh! The Warboss lifts his head and unleashes a mighty "WAAAGH!" – the boyz echo this terrifying roar as the entire Greenskin horde surges towards the enemy!
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