Total War: Warhammer Wikia
Isabella von Carstein
Isabella bg
Overview
Faction Von Carstein
Wh main vmp von carstein 256
Category Wizard
30px-Commander
Unit Size 1
Recruitment
Icon treasury
Recruitment cost (MP): 1000 (1000)
Icon income
Upkeep: 250
Icon hourglass
Recruitment time: 0
Statistics
Icon stat health
Health: 3450
Icon stat morale
Leadership: 80
Icon stat speed
Speed: 40
Icon stat attack
Melee Attack: 50
Icon stat defence
Melee Defence: 65
Icon stat charge bonus
Charge Bonus: 25
Icon stat armour
Damage Reductions: -15% missile

damage taken

Melee Weapon
Icon stat damage
Weapon Damage 290
Modifier icon armour piercing
Armor-Piercing Damage: 140
Icon stat speed
Melee Interval: 4 seconds
Protection
Icon stat armour
Armour: 90

Isabella von Carstein is a Von Carstein Legendary Lord. As wicked as she is learned, no mortal can harm the Unliving Countess of Sylvania, for she reigns eternal!

Description[]

As the daughter of the last Count von Drak, Isabella carries in her veins true nobility, laced with supreme arrogance and cruelty. Though her union with Vlad von Carstein was at first a marriage of convenience, love soon blossomed - a love that was to see Isabella ushered into the ranks of the Midnight Aristocracy, granting them both the power to realise their dreams. Isabella's newfound ability to raise the dead, coupled with her undying devotion to her husband, means the von Carsteins are more than a match for their enemies. With the Chalice of Bathori in hand, and Vlad at her side, there are few in the Old World who can stand against Isabella von Carstein!

Campaign Effects[]

Main article: Von Carstein#Lord Choices

Mounts[]

Mount none
On Foot
Mount barded nightmare
Barded Nightmare
Mount hellsteed
Hellsteed

Attributes[]

Attribute Description
Causes fear
Can Cause Fear This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
Encourages
Encourage This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Hide forest
Hide (forest) This unit can hide in forests until enemy units get too close.
Undead (1)
Undead The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from attrition when moving through territory not owned by the Undead.

Abilities[]

Ability Description
Wh dlc04 lord abilities beguile
Master of Beguilement This Vampire Lord feints and shades, confounding their enemy into missteps and errors.
Wh main character abilities red fury
Red Fury Vampires have long had a savage and unstoppable bloodlust. They will continue to slaughter until their enemies lie dead at their feet, or have been turned to Undeath.
Wh main character abilities undeath resurgent
Undeath Resurgent Arise! Do not falter! Do not crumble! Back to life once more!
Wh main lord passive the hunger
The Hunger As the Vampires rip apart their victims they feast on the blood that spills forth – gaining in strength and lost stamina.
Wh main unit passive unstable
Crumbling The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
Wh main unit passive unstable mark ii
Disintegrating The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects leaving naught but dust.

Spells[]

Spell Description
Wh main lore passive the curse of undeath
The Curse of Undeath As the powers of Dark Magic are wielded for the purpose of Necromancy, its unwholesome energies invigorate the Undead.
Wh main spell vampires curse of years
Curse of Years The Wizard spits out an ancient curse, causing their enemies to age at an incredible rate - their hair turning white and skin shrivelling up.
Wh main spell vampires gaze of nagash
Gaze of Nagash Bolts of Dark Magic leap from the caster’s eyes, withering flesh and blackening the bone beneath.
Wh main spell vampires invocation of nehek
Invocation of Nehek The caster intones the dread syllables once uttered by Nagash, restoring friendly targets.
Wh main spell vampires raise dead
Raise Dead Necromancers can awaken mortal remains to reinforce their Undead legions.
Wh main spell vampires vanhels danse macabre
Vanhel's Danse Macabre Friendly targets are filled with magical energy, making them even more aggressive!
Wh main spell vampires wind of death
Wind of Death The Wizard calls forth spectral winds that howl through the enemy ranks, tearing their souls from their bodies.