The Bloody Handz |
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| The Bloody Handz are a playable Greenskins sub-faction in Total War: Warhammer and Mortal Empires.
They were introduced in a FLC update in October 2016 | ||||||||||||||||||||||
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STARTING POSITION | ||||||||||||||||||||||
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Unit Roster
Main article: Greenskins unit roster
Background
| “ | Da Godz speak ta me. Listen, and I’ll tell ya. | „ |
Traditionally, the Greenskins wander the Badlands as individual tribes, only coming together when the call to Waaagh! goes out. One such occasion is now; Wurrzag - aligned with the Orcs of the Bloody Handz tribe, who seek the greatness they believe 'Da Great Green Prophet' can bring them - is abroad, and has wandered into the Dragonback Mountains in search of more than just plunder and the inevitable scrap to get his filthy green hands on it.
Wurrzag desires greatness for all his kind - for Greenskins to go beyond being merely an avaricious rabble and "reach for da skies". This will bring his force into conflict with other, potentially-sneakier Greenskins, plus bands of humies, stunties, and whatever-else dares get in their way. War is exactly what da Green Godz - Gork and Mork - want; they want it bloody and climactic, and they want it right now! And who is Wurrzag - most pious of all Orcs - to go against the word of da Godz? Exactly. Waaagh!
Lord Choices
- Wurrzag
- Additional Starting Units
- Lord Effects
| Enemy Hero action success chance: -50% | |
| Upkeep: -50% for Savage Orc units in Wurrzag's army | |
| Charge Bonus: +25 for Savage Orc units |









