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<tabber>Trolls =

Trolls
Wh main grn trolls
Overview
Faction Greenskins
GR mon 64
Category Monstrous

Infantry

Unit Size 12
Recruitment
Icon treasury
Recruitment cost (MP): 800 (800)
Icon income
Upkeep: 200
Icon hourglass
Recruitment time: 2
Statistics
Icon stat health
Health: 532
Icon stat morale
Leadership: 34
Icon stat speed
Speed: 54
Icon stat attack
Melee Attack: 38
Icon stat defence
Melee Defence: 20
Icon stat charge bonus
Charge Bonus: 40
Melee Weapon
Icon stat damage
Weapon Damage 30
Modifier icon armour piercing
Armor-Piercing Damage: 70
Icon stat speed
Melee Interval: 3.8 seconds
Protection
Icon stat armour
Armour: 30

Trolls is a Greenskins melee infantry unit in Total War: Warhammer. Up close, a Troll will batter foes into submission or vomit disgusting and potently corrosive bile across the field.

Description[]

Trolls live alone or in small groups, and roam desolate regions, preying on travellers and attacking isolated villages. Bands of Trolls often latch onto Greenskin tribes, attracted by the profusion of carcasses and refuse. Some are even thrown the odd Snotling or captive - the Greenskins do this to encourage the Trolls to stick around, for they are handy in a scrap. Trolls can maul any foe, but are so dumb it is hard to get them to follow orders. Savvy Warbosses know that without help the brutes seldom remain focused on the battlefield. Left on their own, Trolls are easily distracted and, instead of attacking, will stoop down to eat the injured or simply stand and drool. Only by barking commands himself, or by tasking a Big Boss to lead the Troll pack, can a Greenskin commander come close to relying on the hulking creatures. Even this shepherding isn't foolproof and some Trolls have been known to tune out a Warboss' yelling in order to eat rocks or pull up offending patches of grass. However, should the creatures reach combat they flail about with their mighty fists or makeshift weapons to lay waste to just about anything. Trolls also have the disturbing ability to retch up the contents of their stomachs. This noxious attack sprays semi-liquid bile and half-digested bits all over its victim, melting through armour and searing away flesh and bone - it is, truly, an ugly way to die.


Attributes[]

Attribute Description
Causes fear
Can Cause Fear This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Abilities[]

Ability Description
Wh main unit passive regeneration
Regeneration There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.

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