Total War: Warhammer Wikia
Vlad von Carstein
Vlad bg
Overview
Faction Von Carstein
Wh main vmp von carstein 256
Category Wizard
30px-Commander
Unit Size 1
Recruitment
Icon treasury
Recruitment cost (MP): 1100 (1100)
Icon income
Upkeep: 275
Icon hourglass
Recruitment time: 0
Statistics
Icon stat health
Health: 4990
Icon stat morale
Leadership: 85
Icon stat speed
Speed: 40
Icon stat attack
Melee Attack: 66
Icon stat defence
Melee Defence: 50
Icon stat charge bonus
Charge Bonus: 28
Icon stat armour
Damage Reductions: -15% missile

damage taken

Melee Weapon
Icon stat damage
Weapon Damage 290
Modifier icon armour piercing
Armor-Piercing Damage: 140
Icon stat speed
Melee Interval: 4 seconds
Protection
Icon stat armour
Armour: 90

Vlad von Carstein is a Legendary Lord of the Von Carstein faction, a playable Vampire Counts sub-faction, in Total War: Warhammer.

Description[]

Vlad von Carstein was the first and greatest of the Vampire Counts of Sylvania. A master swordsman and skilled general with no small aptitude in the magical arts, it was he who tainted the aristocracy of Sylvania with the curse of vampirism, and in doing so, created an Undead Kingdom at the heart of the Empire. Count Vlad was a towering figure, with a mane of long hair and piercing eyes. Those who met him and survived described him as possessed of a "feral charm", but with an evil temper that could turn into a berserk fury if he was thwarted in his endeavours. It is said that at such times, only his wife, Isabella, could calm him without blood being spilled. No records tell of Vlad's origins before his coming to Sylvania. Even the Vampires of that realm know nothing of his life before that fateful night in Drakenhof, and Vlad certainly never recounted or wrote down his personal history. That he knew much about the workings of the Empire, and its internal division at the time of his arrival, attests to knowledge of the dealings of mortal men for many years.

Campaign Effects Edit[]

Main article: Von Carstein#Lord Choices

Mounts[]

Mount none
On Foot

Attributes[]

Attribute Description
Causes fear
Can Cause Fear This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
Encourages
Encourage This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Hide forest
Hide (forest) This unit can hide in forests until enemy units get too close.
Undead (1)
Undead The unit is Undead (does not rout, immune to terror, becomes unstable when is low). It will suffer from attrition when moving through territory not owned by the Undead.

Abilities[]

Ability Description
Wh dlc04 lord abilities beguile
Master of Beguilement This Vampire Lord feints and shades, confounding their enemy into missteps and errors.
Wh dlc04 lord passive aura of dark majesty
Aura of Dark Grandeur Vlad motivates his devoted followers with his majestic presence; the Lord of Undeath is without peer.
Wh main lord passive the hunger
The Hunger As the Vampires rip apart their victims they feast on the blood that spills forth – gaining in strength and lost stamina.
Wh main unit passive unstable
Crumbling The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
Wh main unit passive unstable mark ii
Disintegrating The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects leaving naught but dust.

Spells[]

Spell Description
Wh main lore passive the curse of undeath
The Curse of Undeath As the powers of Dark Magic are wielded for the purpose of Necromancy, its unwholesome energies invigorate the Undead.
Wh main spell vampires curse of years
Curse of Years The Wizard spits out an ancient curse, causing their enemies to age at an incredible rate - their hair turning white and skin shrivelling up.
Wh main spell vampires gaze of nagash
Gaze of Nagash Bolts of Dark Magic leap from the caster’s eyes, withering flesh and blackening the bone beneath.
Wh main spell vampires invocation of nehek
Invocation of Nehek The caster intones the dread syllables once uttered by Nagash, restoring friendly targets.
Wh main spell vampires raise dead
Raise Dead Necromancers can awaken mortal remains to reinforce their Undead legions.
Wh main spell vampires vanhels danse macabre
Vanhel's Danse Macabre Friendly targets are filled with magical energy, making them even more aggressive!
Wh main spell vampires wind of death
Wind of Death The Wizard calls forth spectral winds that howl through the enemy ranks, tearing their souls from their bodies.