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Wintertooth[] |
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Wintertooth is a playable sub-faction of Norsca in Total War: Warhammer and in Mortal Empires, separate from the main Norsca faction. It will release in 31may with Queen and Crone DLC. Note: if you dont own the dlc you need to buy it from "HERE".
They were introduced in the DLC: Norsca. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Unit Roster[]
Main article: Norsca unit roster
Background[]
“ | Mortals despair! The reign of the Gods has begun.” | „ |
The harsh and brutal nature of the far north is reflected in the grim character of its peoples. Yet even more than the privations of their cold and barren lands, their proximity to the Realm of Chaos shapes the Norsca and other northern tribes. Rather than fight the darkness, they embrace it, worshipping the forces of Chaos as Gods, providing a willing army for the Ruinous Powers' never-ending war against order and reason.
Though physically tougher and more powerful than those living an easier life in the south, the Northmen are still Men - although many of them will have their humanity warped by mutations, and their savagery and barbarism are legendary. War is their natural state, and whether raiding across the Sea of Claws in their longships or feuding with neighbouring tribes, their blades never go long without blood. They follow the Ruinous Powers with unquestioning fervour, personifying them as the Hound, the Crow, the Serpent and the Eagle. They need no priests to intercede with their Gods, believing the slaughter and terror they bring is an act of worship in itself, though they are also highly superstitious and often raise twisted shrines and make blood offerings to honour whichever deity they hope to win favour with. The shared ambition of every northern warrior is to cause the greatest possible bloodshed and mayhem in order to appease and please their Gods; in seeking this goal most die violent deaths, or fall into warped insanity, but a few become favoured as Champions of the Gods, often 'blessed' with mutations such as a melding of flesh and armour, or weapons fused with the hands that wield them.
No single Lord holds sway over the nomadic northern tribes, although men and monster alike are increasingly drawn to fight for King Throgg, a Troll of surprising intellect, or to follow Wulfrik the Wanderer, a Norscan warrior cursed by the Gods to forever seek out and fight the mightiest opponents. And whenever the Ruinous Powers prepare for a new assault on the south the Northmen put aside their petty disputes and rivalries and unite behind their Champions, ready to fight and die in the name of their Gods. At times like this, the Realm of Chaos itself swells and expands, bleeding over into mortal lands. One day, the Norsca believe, their advance will not be checked, and Chaos will swallow the world.
Lord Choices[]
- Throgg
- Additional Starting Units
- Lord Effects
Physical resistance: 10% for all Norscan Troll and Norscan Ice Troll units (all forces) | |
All units in Throgg's army are immune to all attrition | |
Upkeep: -15% for all Norscsan Troll and Norscan Ice Troll units (all forces) |